| TK14 said: Game development during Rare's heyday was also quite a bit less intensive, required less resources, didn't require as many people, and was overall on a smaller scale. Not discounting Rare at all, just saying that Retro and Monolith Soft are working in a different era of videogame creation, so it's not really a side-by-side comparison. Rare was amazing back then, though. On the other hand, I agree with RolStoppable that Nintendo's inhouse development teams match them in quantity and surpass them in quality in the same time frame. |
Rare were also a lot smaller though.
It's funny seeing all the Nintendo had a more impressive line up etc. But again, RARE was 1 studio, Nintendo comprised of multiple studios.
To have a fair comparison of what Rare did vs Nintendo. You'd need to count HAL, EAD etc all as completely separate entities.








