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TK14 said:

Game development during Rare's heyday was also quite a bit less intensive, required less resources, didn't require as many people, and was overall on a smaller scale. Not discounting Rare at all, just saying that Retro and Monolith Soft are working in a different era of videogame creation, so it's not really a side-by-side comparison. Rare was amazing back then, though. On the other hand, I agree with RolStoppable that Nintendo's inhouse development teams match them in quantity and surpass them in quality in the same time frame. 


Rare were also a lot smaller though.

It's funny seeing all the Nintendo had a more impressive line up etc. But again, RARE was 1 studio, Nintendo comprised of multiple studios.

To have a fair comparison of what Rare did vs Nintendo. You'd need to count HAL, EAD etc all as completely separate entities.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.