SvennoJ said:
jonathanalis said:
JoeTheBro said:
jonathanalis said: According what I have studied, no one can notice a framerate higher than 60 FPS. I dont mind 30 FPS games, although it is locked. 720p is great in my 42", i have to stop the game and search for details to see the difference between 720p and 1080p. So 720p is good enough for me.
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Guess I don't exist :(
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Or you are a super human.
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Read this, it's not as simple as 60 fps or 720p is enough. http://www.100fps.com/how_many_frames_can_humans_see.htm
I personally couldn't stand old CRT monitors at anything under 85hz, but that's noticeable flicker, doesn't mean a 60 fps game doesn't look fluent. Even 120 fps won't always be enough. The human eye is perfect at tracking moving objects, the higher the resolution and framerate is, the better that object looks while it's moving accross the screen.
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Thank you. I read and Ilerned a lot with it.
I was considering that human eye was like any point-wise analog-digital converter with a aproximatelly 1/30 s refresh rate, so 60 FPS would be enough, according to Nyquist rate. But seems that the eye is much more than this. So, ok, there is no right answear.
But Im still considering that a model could represent well, maybe a full exposure camera. It could explain the perceivment of a 1/500 s blink light, and the (lack of) sensivity to darkness (cos it is quite similar to the afterimage explained in text). It would explain also how motion blur affects the smothness. But it do not explain the different effects in the different areas of the eye..