By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Where have I said DMC4 was in the HD collection? Like I said the reason many fans overlooked the HD collection is because a lot of fans were unhappy with the poor quality of DMC4, they decided not to return to DMC.

You should've stuck with "I thought DMC4 was in the HD collection." Your argument would've made more sense.

First off, HD collections routinely sell worse than actual games in the series. The MGS collection sold around 1/5th of what the average MGS game sells. MPT sold 1/3rd of what the average Metroid Prime game sold. DMC's HD collection sold roughly 1/3rd of what the average old DMC title sold, so it's right on schedule with the rest of the series.

Secondly, the notion that people wouldn't buy a new game in the series because the previous one was disliked is an insipid notion in and of itself. It helps to do a bit of looking through the history books here. Devil May Cry 2, remember how awful that was? And remember how DMC3 still sold close to 3 million copies, despite DMC2 being so awful?

A game's sales have little to nothing to do with its previous title. DmC's sales can only be blamed on the community disliking what they saw, plain and simple.

Most of DMC4 Donte's combat is copy and pasted from the DMC3.

If you're referring to the two games sharing similar movesets, sure. But you could make the exact same argument against DmC, which shares a good bit of its moveset with the rest of the series (albeit mapped to different inputs).

Either way, I fail to see why this is a bad thing. DMC3 was incredible; arguably the greatest hack and slash game released to date. Basing a moveset off that game is by no means a bad thing.

Thats why Nero's combat feels more innovative with his combat options, as opposed to DMC4 Donte, which features the same PS2 style of play.

Nero's combat does none of that. First off, Nero features no on the fly weapon switching at all, which is pretty much what has defined the series since DMC3. And before you say "Capcom designed it that way because they were trying to innovate," Nero was originally planned to have multiple weapons he acquired throughout the game before Dante was shoehorned in as a playable character. Nero's combat is outdated and lacking in creativity options. Devil Bringer is an interesting concept, but Nero's lack of any melee weapons outside of Red Queen doom him to by far the worst combat in the series save for DMC2 Dante.

Capcom knew exactly how to innovate the combat. Like I said, why should I believe you over Hideaki Itsuno and Capcom Japan? I'm waiting?

So your argument essentially goes: "It's the next in the series, so it's better."

In that case, answer me this. DMC4 was designed after DMC1, and thus, designed to be an improvement on DMC1. Does that mean DMC4 is now a better game than DMC1?

Lol. This is all you have, insults?

Irony level at 50 and rising.

You also haven't shown me your DMD leaderboard scores which should be at the top of the leaderboard, since you have claimed the game is easy.

PC doesn't have leaderboards. Or did you forget that?

No DMC fan would call Hideki Kamiya or Hideaki Itsuno liars.

I guess "DMC fans" just call Capcom liars instead.

Are you claiming at this point that these are not the words you spoke? Are you denying your denial?

What were the words I spoke? You've got to quote more context then that. 

Capcom and Rebuen Langdon have admitted that DMC4 Dante was designed to be different from previous iterations of the character. Besides Capcom admitted they were aiming for Hollywood style storytelling with DMC4:

And here we are, once again, at the crux of the matter. Designing a character to be different is NOT the same as saying the character IS an entirely different person.

Remember Tony Stark in Iron Man 3. He was asked to play his role differently to make his character seem different in IM3. Tony Stark, however, is the same character throughout all the movies. It's the same way with Dante.

Your not a DMC fan, or you would have never accepted the camp homo.

"You better share my opinion or you're not a DMC fan"

Quality level debate right here, kids.

You can't dent what Hideki Kamiya has already admitted. Yet you can deny to accept it as Devil May Cry, which is exactly what Hideki Kamiya and the original fans have done. You've accepted that camp homo Twilight shit as Devil May Cry, because your not a DMC fan, your a lying DMC4 fan, you will never be anything more than that

#1: This paragraph is utterly hilarious in light of you getting upset at me for "insulting" you earlier.

#2: You can't simply dismiss this as saying that "different development teams said different things." If you have any legitimate post, anywhere, that says that any team currently at Capcom has dismissed DMC4 as non-canon, then link it and I'll concede this entire point. 

The fact of the matter is that no one has claimed DMC4 Dante is non-canon except for Hideki Kamiya. Despite whatever significance he may have to the series, there is no reason to take his word over that of Capcom and Itsuno's.

I've already explained this point. You said I had misrepresented Tameem, yet you didn't explain how:

I said you misrepresented an article written by Eurogamer, not Tameem. And I fully explained how you misrepresented it.

I'm not misrepresenting anything. As I said many times now, DmC has a lock on, its integrated into the L3 stick, DmC does not have an automatic button lock like previous games

First off, there is no such thing as an "automatic button lock."

Secondly, as I've said many times now, that ISN'T a lock on. If it qualifies as a lock on, then let me give you a list of games that have a manual lock on by extension.

Okami, Wonderful 101, Halo, Call of Duty, Galaga, 2D Zelda titles, Batman: Arkham City.

Are you seriously prepared to tell me that all of those games have manual lock on systems, too?

We know this is true as I've already explained; the L3 lock isolates a specific enemy

Yes, but your ability to choose said enemy depends solely on the stick picking one in the general direction of the enemy. If there are 3 or so enemies bunched together in a certain direction, you have no ability whatsoever to decide which of those enemies you want to target, as opposed to DMC3/4, where you can simply cycle through targets until you reach your intended choice.

unlike the button lock of previous games which isolates an enemy based on the AI's decision, the player has less control of that decision as you already admitted;

Your claim that the AI simply "decides" which enemy to pick, as if it was some kind of random choice, is a gigantic misrepresentation. The AI selection in DMC3/4 and DmC are actually quite similar in that they will pick an enemy to target based on movement and relative position. If you're facing an enemy, and you lock on to it, it will pick the enemy you're facing (assuming there's only one enemy) in a similar fashion to DmC. The only difference is that if you're not happy with the enemy the AI picked for you to select, you can change it in DMC3/4.

That difference is what makes DMC3/4's lock on systems manual.

Actually wrong again. DmC console sales have outsold the HD collection, we know this since DmC sold 1.15 mil hard copies on consoles.

'Tis false, DmC shipped 1.15 million and sold roughly 900 K on consoles.

Then you put your foot in your mouth again by trying to deny that you said those words in the first place: 

If you're going to lie, you could at least make it believable. I readily admitted that I mispoke. I never claimed that I didn't mispeak.

At any rate, you're simply going to ignore what the creator of your favorite DmC game said, so I see little point in continuing this debate. You'll simply hide from whatever proof I show you, because you can't admit that you were wrong. You can't admit that the DMC fanbase preferred DMC4 to DmC, despite it outselling the game by nearly a 3:1 proportion. You can't admit that DmC has an automatic lock on system, despite the creator of the game, the developer of the game, and the entire DMC fanbase saying otherwise. All you can do is harp on a slip of the tongue and try to make an argument from that.

It's pathetic, really. 

If you ever decide to actually start listening to what the developers of your supposed favorite game actually say, then let me know and this might be worth continuing. Otherwise, feel free to continually scream at the wall.

It won't make DmC any less rejected by the DMC fanbase.