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NYCrysis said:
disolitude said:
NYCrysis said:
disolitude said:


I've been gaming on PCs for well over a decade and have 3X 1080p monitors in Nvidia surround resolution of 5980x1080p (bezel corrected 5760x1080). I also have a 120 hz monitor which I give a go from time to time.

At these resolutions gaming becomes a game of trade-offs.

Do I want full rez and 60 fps (or even 120)? Well I have to lower the game details and AA.

Do I want all details and AA turned on? I may lower the resolution to do so...

Does anyone ever want a dipping stuttering frame rate? No they dont... So don't give me the BS that variable frame rate is an OK tradeoff as long as resolution and details are high.

Well i keep all my pc games vsynced on my 120hz monitor with my pc specs being a 570 and a i5 4670k @4.1. And playing bf4 maxed at 1080p 2xaa (I think) with vsync has much less input lag than a 30fps game on the ps3 like bf3 and feels much closer to 60fps and I know for a fact that bf4 doesnt run 60fps with my specs. Again maybe its not unlocked but i get much less input lag. And knack and killzone shadowfall sp are both 1080p with an unlocked framerate and I also have much less input lag than a 30fps game from the ps3 or even dead rising 3 without any screen tearing. I like that more than I do 60fps and a lower resolution.

With PC's you have the flexibility to adjust these settings and get FPS between 30 and 60 which is why your situation above works. With consoles, it is usually locked and you get an option for one or the other.

Lets put it this way:

Would I go down to 720p if someone promissed me minimum 30FPS or higher at 1080p? Probably not...

Would I go down to 720p if someone promissed me locked 60fps vs locked 30fps on 1080p? Absolutely...

720p may look slightly worse but doubling the frame rate affects the visuals just as much and improves the overall gameplay experience.

But explain killzone shadowfall running with an unlocked framerate with no problems with screen tearing and much less input lag than a locked 30fps game.

My guess is that Killzone is running mostly @ 60 fps with a few dips in to 30 fps territory when action gets really hectic which are masked with various effects and slow-mo effects.

I really don't know as I haven't played it yet. Console games obviously get more optimized to eliminate things like input lag and tearing.