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As many people said, "success" is subjective, maybe you consider a product to be successful because of it's sales, but I believe the level of success should me measured by the profits said product generates, since a product can sell a lot but still make the company lose money on each unit. On consoles, as we all know, they make up for it via games sales and currently also by paying online services, but in the unfortunate case that in the end it doesn't make any profit, would it still be called a success despite it's high sales? As far as I'm aware the Xbox division has lost a lot of money and it's currently making some profit, but it didn't break even yet, so I don't believe that Xbox should be called a success until it does.

On the other hand, answering to the title question, my guess is that Nintendo ought to buy a few strong dev teams so they can produce more major games and at least partially compensate the lack of third-party support. Not only Mario, Zelda, Metroid, Kirby and DK, of course. They have a lot of inactive franchises* that could be brought back to life. Nintendo makes good games, but good games take a lot of time and resources to produce, so new developers teams will allow them to produce more. Imagine if they bought Platinum Games, that would be great IMO... Specially because I want MadWorld 2.

*Imagine Star Fox U as a serious Third Person Shooter that works something like a mix between Max Payne 3 and Mass Effect 2. Now THAT would be a powerful system seller.