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the_dengle said:
naruball said:

Are you saying that every game selling lower than 500k is close to nothing? Because there are quite a few developers who would be more than happy with 200k, as they would actually make a profit. I'm pretty sure that profit is more important than sales.

I'm sure most of the studios supporting the Vita are quite happy with their sales, just as I'm sure most of the studios avoiding the Vita are quite confident that they're making the right choice. By VGChartz numbers, even assuming 10% digital sales for all games, only 32 titles have sold over 200k on Vita, 12 of them published by Sony. About half the remaining 20 titles are from major publishers like EA, Ubisoft, Capcom, etc.

Regardless, Sega must be happy with Hatsune Miku sales, Nippon Ichi with Disgaea/Dragon's Crown, Tecmo Koei with Toukiden, etc. It should be clear that from the perspective of many third parties, there is profit to be made on Vita, just as on smartphones and 3DS. I'll wager there are several indie developers supporting the Vita who are very happy with whatever sales they're managing, but of course we don't have those numbers.

I think 10% digital sales is too low. We don't know how much higher they are, but based on one report from Sony about 60%(?) of Vita sales being digital, sounds much better to me. They also spoke of a 10:1 attach ratio, which is, if memory serves (haven't checked) again much higher than what vgc is showing (which would make sense if digital sales are actually great). 200k was just a number I mentioned. The idea is talking about close to nothing sales is beyond silly. All that matters is that certain developers are making some kind of a profit on vita and considering the doom and gloom and low install base, they must have had success to feel confident to keep making games for it.