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From: PlaystationLifestyle

 

Super Icon’s Creative Director on Developing for Vita: “It has Financially Ruined me”


 

Games development is a notoriously risky, with big publishers routinely shutting down large studios, and indie studios struggling to make ends meet. Sadly, Super Icon was one of the indie developers who had a tough 2013, some of which they detailed in an end of year post mortem.

Richard Hill-Whittall, Creative Director at Super Icon, detailed the development of Indoor Pub Games Sports World for PS Vita:

"Our first Vita development experience has been an interesting one. Personally it has financially ruined me; so many months of development all funded by not taking any wages. Developing a Vita engine, along with a fairly large game (it may seem simple but there is a lot of stuff in Sports World).

During the course of development my relationship with SCEE has been badly damaged, the stress and worry off the scale.

It has also been a really good learning experience, and it has forever changed my approach to development. No more developing and maintaining our own engine, trying to support new platforms and features. From now on it is third party all the way, using development systems such as Unity."

 

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