generic-user-1 said:
tht wouldnt work. there will be balance problems and everybody would play wit 1 set... a ladder an skins for lvl should be enough to hold the tard crowd. the main problem is that these games are to freaking hard without matchmaking that works well. im good at ut, but i get my ass kicked on the wrong servers because there are people who are just insane, they are so freaking fast and shoot so fuckn well. |
I don't think so. If you're playing VCTF, you might have one player who is going to be a flag carrier using perks like triple jump and double wall jump instead of any of the others. Getting double ammo with each pick up might benefit someone more than double small health(+10 instead of +5.) I think with 100 levels, they could think of 25 to 50 different useful perks. Have perks where specific weapons might fire a little bit faster, so one perk that makes the sniper rifle fire 20% faster, one perk where the enforcer/dual enforcers fire 20% faster, one with the shock rifle, but not one that makes the rocket launcher fire faster, but maybe one that lets you charge for double or triple rockets 20% faster. Perk where the enforcer takes off five extra damage per hit, so four hit kills instead of five. Equip the 20% faster enforcer shots and five extra damage per hit, and then dual enforcers are even more awesome than they already are. They could have one perk where self damage from weapons like flak cannon and rocket launcher are halved.
The ones I listed wouldn't really disrupt any balance, because each variation I've listed would make someone better in different ways. I think if they did have perks to Unreal Tournament and the ones I listed were included, you'd see most people having different perks equipped, not the same ones.







