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globalisateur said:
I think it really runs at 1080p (given the demos I have seen from E3) but every 1080p resolution textures/assets are 720p-ish blurred either by the horrible dev-lazy-compliant FXAA, by Depth of field or by strong heat haze effects.

Well, mainly by the horrendous FXAA in fact.

Serious post unfortunately.

Why do you have this crusade against FXAA ? It's practically imitates 4x MSAA really well without a lot of performance hits. Sure some textures may get blurred but that can easily be fixed by putting on anistropic filtering.