KungKras said:
Just to make things clear. Even from the get-go, Nintendo positioned the Wii as being for EVERYONE. They showed Wii Sports along with Zelda TP and Metroid Prime, as well as a trailer for Mario Galaxy during the Wii reveal. Nintendo's aim was disruptive innovation, IE serve the low-end market, and then with technology advances of their disruptive innovation, they would be able to get to the high tier, pushing their competitors higher and higher up until they are forced out of the market. Also, during their 2008 peak, the Wii alone sold twice the software of the PS3 or 360. I'm not trying to defend the Wii U. It didn't continue the disruptive trend in the way it was supposed to. But what you cannot say about it was that it was only marketed for "teh cazualz". Again. Look at the games Nintendo are publishing for it. There is a great deal of variety. The thing is, that when the Wii hit the world. The game industry had been busy for decades optimizing the userbase of young males, and thus alienating all other markets. So they reacted very hostile to the Wii, because the Wii also catered to markets that went against their user base optimization. Sure, they tried to change later by making the spin off "for casualz" kinect and move, but look how that turned out. They never tried to expand gaming, they just released a pink "for girls" chocolate bar. |
And we how much Wii catering to "casuals" helped them after the first few years.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."