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d21lewis said:
thismeintiel said:

And here your arguments are getting silly.  Smoke coming out of pipes is a BIG DEAL to you?  Even if the games are around the same graphical quality?  Yet, pushing twice the pixels, with better AA (so incredibly less jaggies), at native 1080p isn't?  And if you actually went through the games together, you would probably find things that the One version is missing.  Been awhile since I read the DF analysis, so they may have pointed some of those out.

Let's be honest, again, here.  Consoles of the past have always been different architecturally, but have been pretty close when it came to graphical capability (many of your big deals involve format limitations, not what the system was capable of, though that is also important.)  They each had their positives and negatives when compared to their competition.  I'd say the biggest difference we've had in a gen was the PS2 vs Xbox.  Though, after playing Doom 3 (even on the PS3) those claims were a little overblown.

This gen, we have two systems that have the same x86 architecture, same CPU, and the same brand of GPUs (Radeon), so the comparisons between parts and their performance has never been easier.  And its the first time that a system seems to have NO negatives when compared to its closest competition.  The PS4 has faster RAM (more of which is available to devs), unified RAM, and a much beefier GPU.  So, once we get even more demaning games, you will start to see them scale back what they do on the Xbox One (maybe even cut back on smoke coming out of pipes ) to get the game running on it, while trying to push out the same polycount and texture quality as the PS4 counterpart.

A quick side note about some of your points in the first paragraph.  Not sure which Genesis fighting game had fewer characters than their SNES counterpart, since it was the SNES that had HW limitations concerning that type of thing.  At least, that was the excuse given when Final Fight for SNES was released with only 2 characters, instead of 3, and didn't have 2 player co-op.  May have just been a BS excuse.  I also wouldn't put too much into the difference's between the PS2 and GC RE4, as it was probably a quick port.  When the director says they will kill themselve if it comes out on anything but the Gamecube, something tells me they aren't going to pour their souls into a PS2 port.


Off the top of my head, TMNT Tournamen Fighters had more characters on Snes than Genesis. I think TMNT Turtles in Time was missing levels in the Genesis version, too.  And out of everything I posted, your only concern was the steaming pipes in Arkham Asylum?  Not the exclusive DLC I mentioned?  (though I did wind up getting the 360 version, too. I loved that game so much.)

 

Anyway, how about we agree to disagree?

Tournament Fighters was basically a completely different across all platforms, with different characters.  It did have 2 fewer characters, but considering Ultimate MK3 had the same amount of players as the SNES, plus more stages, I'm guessing it was a design choice.  And technically, Turtles In Time wasn't made for the Genesis.  They got a game called Hyperstone Heist, which borrowed many gameplay elements from Turtles In Time, but was its own game. 

As for the exclusive DLC, that's more a business decision.  I was trying to focus more on things that were changed due to HW.  And yes, we can agree to disagree.