ioi said:
Roughly speaking for the USA, we are using data from ~2m people to represent what the entire population are doing. Now a sample of 2 million people is enormous but even so it is less than 1% of the entire population and if for some reason we have bias towards particular regions, ethnic groups, age ranges, household incomes, genders and so on then our data will be an imperfect sample. As for publishing data to the nearest unit - that is common practice. 238,854 doesn't mean that we have personally tracked exactly 238,854 sales of something - it means in reality that we may have tracked 1571 sales of something and via various scaling methods and adjustments have arrived at that figure as our best estimate of the sales of that product - which represents the centre of the bell curve. |
The guy was probably taking a shot at you...
But I would agree that if its an estimative it would be easier to see as round numbers 240k... and maybe include a +-% of error in front of the number.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







