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thismeintiel said:
d21lewis said:

And this is why I don't think 720p vs 1080p is a big deal (a welcome improvement nonetheless).  I've been around for a loooong time.  I've seen Nes vs Master system where the Nes was so weak that many games couldn't even handle two players.  I've seen Super Nes vs Genesis where Genesis games didn't even have animations in the background or voices.  Some Genesis fighting games didn't even have as many characters as their Super Nes counterparts.  Then again, the Genesis and its faster processor could run certain games that made the Super Nes flicker and slow down.  I've seen PS1 vs N64 where the PS1 games had much more music or CGI cutscenes while the N64 game had still pictures with subtitles.  I've seen Gamecube vs Xbox vs Playstation 2 where Gamecube games like SSX Tricky missed out on many of the bonus featurettes or a game like True Crime didn't have as many missions or sound track songs as the PS2/Xbox version (which is why I traded my Gamecube version for the PS2 version!).  Xbox games had to have levels redesigned and leave out features just to run on the Gamecube and PS2. Resident Evil 4 on PS2 left out a lot of graphical detail that the Gamecube version had.  There were even some minor examples in the PS3 vs Xbox 360 (and definitely the Wii) where one version had features that the other didn't (ie: pressure sensitive buttons in MGS HD).  Dead Rising on Wii was a totally different game than the Xbox game because the Wii just couldn't handle as many characters on screen.

Those, to me, were REAL differences!  Those things may very well be issues again as the Wii U struggles to have features found in Xbox 360/PS3 versions of games and the PS4 is obviously more powerful than Xbox One.  When/if the PS4 has games that have like more characters on screen or smoke comes from a pipe in the PS4 version and not on the Xbox One version--that's the kind of thing I look for.  I played Arkham Asylum on PS3 and Xbox 360 at the same time and (aside from exclusive DLC), the PS3 had things like smoke coming from pipes that the Xbox 360 version didn't.  It effected my buying decision.  I got Arkham Origins on Wii U and PS3 and it definitely looks noticeably sharper on PS3 plus it has online mode.  

THAT'S A BIG DEAL TO ME!  When it comes to me and my personal opinion, one version slightly sharper (1080p vs 720p) doesn't even register.  And that's the source of my entire argument in this thread.  Like I said before, I have a TV with a Wii U, PS3, Xbox 360, DirecTV, and PC connected to it.  Of course all of them are set for 1080p, even if the content is sub-1080p.  I want the best and, comparing PS4 to Xbox One, PS4 offers the better option.  I admit that.  It's just not that big of a deal FOR ME.

I'll have my PS4 when Tomb Raider releases.  See ya online.

And here your arguments are getting silly.  Smoke coming out of pipes is a BIG DEAL to you?  Even if the games are around the same graphical quality?  Yet, pushing twice the pixels, with better AA (so incredibly less jaggies), at native 1080p isn't?  And if you actually went through the games together, you would probably find things that the One version is missing.  Been awhile since I read the DF analysis, so they may have pointed some of those out.

Let's be honest, again, here.  Consoles of the past have always been different architecturally, but have been pretty close when it came to graphical capability (many of your big deals involve format limitations, not what the system was capable of, though that is also important.)  They each had their positives and negatives when compared to their competition.  I'd say the biggest difference we've had in a gen was the PS2 vs Xbox.  Though, after playing Doom 3 (even on the PS3) those claims were a little overblown.

This gen, we have two systems that have the same x86 architecture, same CPU, and the same brand of GPUs (Radeon), so the comparisons between parts and their performance has never been easier.  And its the first time that a system seems to have NO negatives when compared to its closest competition.  The PS4 has faster RAM (more of which is available to devs), unified RAM, and a much beefier GPU.  So, once we get even more demaning games, you will start to see them scale back what they do on the Xbox One (maybe even cut back on smoke coming out of pipes ) to get the game running on it, while trying to push out the same polycount and texture quality as the PS4 counterpart.

A quick side note about some of your points in the first paragraph.  Not sure which Genesis fighting game had fewer characters than their SNES counterpart, since it was the SNES that had HW limitations concerning that type of thing.  At least, that was the excuse given when Final Fight for SNES was released with only 2 characters, instead of 3, and didn't have 2 player co-op.  May have just been a BS excuse.  I also wouldn't put too much into the difference's between the PS2 and GC RE4, as it was probably a quick port.  When the director says they will kill themselve if it comes out on anything but the Gamecube, something tells me they aren't going to pour their souls into a PS2 port.


Off the top of my head, TMNT Tournamen Fighters had more characters on Snes than Genesis. I think TMNT Turtles in Time was missing levels in the Genesis version, too.  And out of everything I posted, your only concern was the steaming pipes in Arkham Asylum?  Not the exclusive DLC I mentioned?  (though I did wind up getting the 360 version, too. I loved that game so much.)

 

Anyway, how about we agree to disagree?