Runa216 said:
aaaahhhahahaahahahano Just no. FFX was linear, yes, but it had side content, exploration, minigames, secrets, and blitzball. FFXIII might have well have been on rails for all the freedom it gave you. While yes, Gran Pulse had a bit of exploration, it was still basically a flower, 90% of it linear, one spot that kinda branches out,t hen back to the stamen which is linear. And people hated XIII for reasons other than its linearity. they hated the flat, two dimensional characters, they hated the poorly told story and how 90% of the plot had to be read from an encyclopedia, the conceptually flawed battle system, the boring character and item customization, etc. Strict linearity was NOT the only reason people hated XIII. X, on the other hand, gets hated for a few different reasons, such as the lack of a world map, terrible voice acting, and annoying characters. All valid reasons to criticise, but not nearly as bad as 'broken gameplay' or poorly told story". Take Wakka for example, one of the most hated characters in all of gaming actually had one of the deepest and most nuanced character arcs ever. People hated Squall for the same reasons, started out closeminded, annoying, and generally unlikeable, only to basically turn everything around as the plot progressed. Squall was SUPPOSED to be hated at first. Wakka and Tidus were SUPPOSED To be hated. IT's called character development. |
sorry but to me the gameplay wasn't broken, the story wasn't poorly told and the party characters definitly weren't flat either. if you would compare cast and story to for example something like xenogears i'd understand your complaints but compared to ffx i can't, sorry. and when it comes to freedom: better 2 interesting options than 10 boring ones.