By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Veknoid_Outcast said:
Captain_Tom said:
Veknoid_Outcast said:

It's one thing to hate a game and acknowledge its influence. It's quite another to personally dislike a game and "objectively" love it. If a game matches my personal criteria for greatness, it IS great. Why should I bother trying to guess what others will think. I can only judge something against my own standards, my own personal truth. If you think you can identify some objective, universal truth, you're fooling yourself.


-It is universal that Demon's Souls suffered from a needlessly choppy framerate at times

-It is universal that TLoU combined a great and unique combat system with storytelling that put 90% of survival movies to shame.

-I is universal that Halo simplified the weapon system, added third person vehicles, introduced a form of regenerating health, and put it in a package anyone can pick up and enjoy.  

 

No one is saying you have to "Love" the game; just look at it and realize that it does do certain things well and then weight that with what most people expect from games.  Is it unique?  Does it do things people love better?  

So the OP is asking:  "Why is it so hard for YOU to do these things?"  Answer that.

That's not what the OP is asking. I agree it's possible to dislike a product or piece of art and still recognize why others might like it. But the OP isn't asking us to be open-minded or empathetic. He's asking us to identify a reality informed by objective truth, divorced from own own personal standards, rules, and priorities. It's impossible. 

The OP says just because you like a game doesn't make it good. I would argue that's the only thing that makes it good.

But there are things in a game that made it good for you.  The OP is saying you sould be able to identify those things in any game, even if they aren't good for you.