| bonzobanana said:
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You're missing the point.
If a developer feels limited by the eSRAM, then they simply don't use it. It's called choice.
Plus, the 32Mb of eSRAM is plenty of space, ever heard of tiled resources and tiled rendering? That will make great use in setting up a scene that fits perfectly fine in the 32Mb, even for something like a 4k frame buffer, it would fit fine.
Again, only first party developers will take complete advantage of the Xbox One and Playstation 4.
Besides, you need to keep in mind that by the very nature of the Xbox One having less compute resources, it's going to require less memory bandwidth in order for the hardware to become fully saturated, so comparing the bandwidth numbers isn't the right way to go about it.
Seems to me you are incredibly worried about specifications and graphics, so I ask you, why bother with a console at all if it's the only reason to buy one?
| bonzobanana said:
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The difference between the Playstation 2 and Xbox Origional was that the hardware was as far removed as you can get.
Microsoft wen't with a (At the time) powerfull Intel x86 CPU and Sony wen't with a RISC based custom designed In-Order CPU based on MIPS.
Even the GPU's were generationally different as the Xbox was based on a PC Direct X 8 class GPU whilst the PS2's was a custom job.
Not to mention the Xbox was launched late and didn't exactly get a long shelf life that would have allowed developers to make full use of the hardware.
The Playstation 4 and Xbox One however are identical from a hardware architecture point of view, the only major difference is the memory subsystems and GPU compute resources.
So you're comparing Apples to Oranges.
| bonzobanana said: While the ps2 simply wasn't capable of many of the original xbox games like Half Life 2 the same probably isn't true here. I think the issue here is while both can probably run all the same games due to similar cpu and memory resources the PS4 will hold a significant graphic advantage, higher frame rates, higher resolution and enhanced graphic detail. |
I don't doubt that the Playstation 4 is going to have an advantage in graphics, but it's not going to be the difference between a PS2 and Xbox Origional, that's for sure, they both share the same feature set in terms of graphics effects, with probably a slight advantage going to the Xbox One due to Microsoft inventing some non-hardware dependant technologies to make things go allot farther.
The Xbox One might just get a Resolution and/or framerate cut and that's about it.
Besides, if you: Have less than perfect eyesight, use only a 720P display, then you won't notice hardly any difference between the systems for multiplats.
Heck, even on a 1080P display and depending on viewing distance and panel sizes, the difference isn't going to be that big.
It's certainly not going to be the difference between the Playstation 4 and PC that's for sure.
Whether that is worth the extra's that the Xbox One console offers is entirely up to the individual, some may simply prefer Kinect and Xbox Live.
It's a good thing both systems offer different things, it honestly feels like people on this forum would rather the Xbox One to be exactly the same as the Playstation 4 (I.E. More of the boring old same.), which would suck.
Thankfully you are also not forced to buy either. I'm not, yet, maybe late next year.

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