fps_d0minat0r said:
Anyway, aim assist is stronger when the enemy is closer because most people cant master the acceleration for both extremely close range and very long range gun fights, for noobs this can be extremely frustrating. |
Battlefield at least has a simple philosophy and goal: sandbox game.
What the fuck is Killzone?
First game was a heavy shooter that was hinting towards the cover based shooters you would see in TPS a few years later.
Killzone 2's single player continued that with the sticky cover system. But it's multiplayer was some attempt to ripoff Team Fortress while maintaining the heavy feel of the game.
Killzone 3's was then trying to ripoff Team Fortress AND CoD.
I mean, what exactly is Killzone's "mission statement"? What kind of game is it trying to be?