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cyberninja45 said:

As much as we like to group people together in general terms like the masses or the public or hardcore/casual or whatever if 90 million people bought a game those are 90 million individuals, each one of them having a different experience with that game.  How would you know each person experience with the game?

Again quality is subjective according to each and everyone of those 90 million individuals, there is no gamer or person that plays a game called the masses, sales would not be an indication of that person interpretation of quality in that game.

It's true that you have to play the game in order to know that it was worthwhile but again how would you know that the masses have purchased a bad game ? To even get to those levels of sales you would need some pretty good damn legs in order for that to happen. To obtain those legs, the masses little by little have to start mentioning something more worthwhile about it for that to happen. Quality is subjective in the eyes of an individual but sales and profits ain't because these stats are the ones that tell us if  people enjoyed the game. Therefore quality should be defined by the sales instead of what some individual says. If the game is trash I'm sure some people would be willing to return them or resell them.