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Controls are amazing, multiplayer is pretty good, single player is kind of bad.

I can hardly remember what my main criticisms of it were anymore, but they mostly involved the level design. The levels basically came down to a very linear trial-and-error style of gameplay: you go left around an obstacle, die in a couple seconds against an impossible hail of gunfire, go back to the last checkpoint, work your way back to the same spot, go down the middle, die, go back to the last checkpoint, finally, work your way back, try the right path, and get through easily. Similarly, you come across enemies blocking your way that respawn infinitely; after you mow down about 10 of them with no signs of slowing, you realize that you have to go back and kill another enemy you skipped before the respawning guy becomes "killable."

A major portion of the game comes down to things like this, where through trial and error you have to find the right path, or find the right piece of cover, or kill the enemies in the right order to progress/survive. There's only one "right" way to do things, and there's often no way to know what it is. It's all very arbitrary, and therefore frustrating. Surprisingly, none of the reviews I read mentioned this extremely obvious flaw.

With a more experienced team on the job, these controls could be taken and turned into something to rival the best FPSs ever made. I've got hope that someone will do that, even though there doesn't seem to be anything on the horizon.