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fatslob-:O said:
Hynad said:
fatslob-:O said:

It sounds like you still don't understand my point then. 


Why? Because I don't agree that it would make that much of a difference? 

Still don't understand my point ... Ok then I'll just have to explain one more time. It's simply better to work with 2 APIs then just using what every console manufacturer will give you. You simply won't get that much more performance out of GNM compared mantle therefore it is your solution that makes no difference. Mantle would also benefit some PC users as well sooo mantle would make a bigger difference in general than just using some proprietary API that's exclusive to a console. 

Better to use 2 API? PS4 developers have both option. Using the common library, or coding direct to the metal, and obviously a mix of the two.

Quoting AMD here: "Mantle is NOT in consoles. What Mantle creates for the PC is a development environment that's *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they're doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist."

So here, I wonder why you're bringing this to the topic. It seems like the only thing you do around here is talk about how your feel the PC is superior than everything. Even when the topics has no relevence to that. You bring Mantle in the topic, but... Why? Mantle was created so that the PC architecture could become "similar" to consoles. Not the other way around. So again? Why bring this up here?