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curl-6 said:
RenCutypoison said:
Great article, but multi threading difficulties are no news. Time for devs to start optimizingg (Remember johnattan blow)

This is the first I've heard of devs have difficulties with PS4's clock speed, so unless I missed something, it's news in that sense.

It was foreseeable though, given the issues Wii U had with the same problem, and the lower clock speeds of PS4/Xbone compared to PS3/360.


The CPU clockspeed isn't actually the problem.
It's the IPC or Instructions Per Clock, Jaguar falls flat on it's face in that regard.
For example... Jaguar might be able to execute 1 instruction per mhz, where-as AMD's Trinity might be able to execute 4 instructions per mhz, thus at the same "mhz/ghz" rating, Trinity would be 4x as fast. (This is why the Pentium 4/D fell on it's face.)

But that's to be completely expected.
Console manufacturers haven't taken CPU performance seriously for a long time, it's the graphics that sells the games so they tend to throw everything at Bandwidth and GPU power.
Microsoft and Sony would have actually had far better performance if they wen't with a Trinity/Llano based Quad-Core CPU, but that's a story for another day...

However, the difference between this generation and last generations CPU's is that despite them all being pathetically slow... With this new generation the GPU is going to be taking on some more of the tasks that is traditionally handled by the CPU, this is something that will take time for developers to get used to having to do and play with as really, only PC developers have done anything of the sorts.



--::{PC Gaming Master Race}::--