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ethomaz said:

selnor1983 said:

?????

Having played GT5 and GT6 are yu saying ALL tose cars with low res textures and low polycounts will be acceptable on PS4? They were an eyesore on PS3. They look like 1080p PS2 cars. Thers no way those models do not need to be rebuilt. Tracks to. They need to lazer scan the tracks to make sure they are accurate completely. Well all the real world tracks.

 

If it releases in 2015 it will be with all the low poly and res cars from GT6. Plus the actual PS3 modeled cars then maybe some new 1 mill poly cars maybe 100?

They never said Titanfall is coming to PS4 or anything else... in fact it just pointed the game is exclusive to Xbone, 360 and PC.

The tracks and cars in GT5/GT6 are heavly downgraded to fit the PS3 hardware limitation... all Premium assets and tracks created exclusive to GT5/GT6 are ready for PS4 already because they are created in way better definition than PS3 shows.

PD already confirmed most GT5/GT6 assets are limited by PS3 and they are next-gen ready already... they are created in 4k res or bigger.

They already have ~500 Premium cars ready for next-gen and over half of the tracks too... only 700-800 cars have PS2 assets and few tracks.

Im not even talking about the PS3 cars. Im talking about the PS2 cars mainly. GT7 will have like 600 cars with PS2 assets or take 6-8 years to make those 6-700 cars into PS4 assets.

Will GT7 get hammered for a drop in content?

Or will it Not come out in 2015?

By 2016 FM6 should be ready with what 6-700 1 mill polygon cars? + 30 - 40 tracks lazer scanned and all created new? New lighting system and better physics + possible night racing and rallying?

I think its actually a really careful time needed for Polyphony in what they decide to do. I think they should drop the cars to 600. Recreate ALL the tracks wih lazer scanning like Turn 10 did. Cause I think FM6 is gonna be 3 years away. Due to adding Dynamic Night and day.