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pokoko said:

2) Don't force scripted encounters where the player HAS to do X, Y, and then Z for arbitrary reasons. So I'm playing Far Cry 3 and the island queen or whatever the hell she is has me take a drug. Next thing I know, I'm having to fight a giant monster with a bow and arrow. I actually hate the bow and arrow and never use it. I want my bloody guns back. It's like some kind of boss battle in a different genre, I'm having to run around this small area, dodging magic ink balls, while attempting to shoot it in the head with arrows. Absolutely stupid sequence.

Is that a reference at skyward sword. I hated the battle against Tantalus, ran out of arrows using them on the tentacle attacks, I didn't know I had to preserve them for the next phase. Ok now what.

I absolutely agree with give the player the freedom to solve it their way. I'm currently playing AC4 and the story missions are terrible. Follow this guy, stay in this tiny circle to listen to a conversation you can't hear anyway, no don't kill him yet, ok now you can kill him, nope sory you got detected 1 microsecond before he died, start from scratch. It's so dumb that I can kill him covertly and fail, too soon, wrong spot, who knows. Yet jump on top of him from a roof surrounded by guards, congrats success cutscene triggered.

STALKER is a good example on how to do fps right.