| DemoniOtaku said: Well... I wouldn't take Oddworld stranger as a Indie but nor as a AAA... even if when released on XBOX was a top-tech/budget game now is not.. with time the tech and advances the game showed when released became old stuff... So like Kresnik said Would You ba able to pay FULL PRICE for a "AAA" or highbudget game from another age? I wouldn't, I nearly pay full price for very few games, neither would I for a oudated game on graphics and mechanics. But stil is not a indie game, a lot of people was involved in it's development and production not just a few of friends, but it is a LOW BUDGET port... actually on vita was ported with ONLY ONE person.. ONLY ONE Did all the work... |
Personally to me, an indie game is a game made by a hobby coder without publisher/marketing support etc. However the term now seems to basically include anything no made by a major label with a large budget.
Just Add Water are a small independent developer and so the game gets considered "indie" in that regard. But really, it's more of a "B" game. The letter denouncing the size of the development, rather than the quality of the product.
I think there is a lot of blurring of quality and size/budget going on as to what an AAA game is.
However, Sony consider Strangers Wrath an indie game, hence it's in the Indie section of the PlayStation Store. They also put Worms in the indie section of the store. So there really is an evolving definition of "indie". However it really just means "independant" and so any developer without shareholders or owned by a major label with shareholders is actually in the business of making "indie" games.
But either way, all I want on my Vita is games I enjoy. I completely see Scisca's point of view. I think I'm just accepting the reality that until there are more Vita owners out there, we have to make the best of what we have got. I'm not sure it's actually a good idea to openly condone the development of substandard home console ports from major publishers in favour of high quality titles from smaller companies who are more likely to go "hey we broke even on that game, lets make ANOTHER Vita game" rather than as we have had so far from Activision (COD), EA (multiple) and Ubi Soft (Assassin's Creed) where an AAA game has done modestly well, made a profit and they've just been like meh, that wasn't worth it.








