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toadslayer72 said:
You had me at Limbo....each time you said it. Good review dude, I'll be playing in a couple of days.


The thing is, Press Play actually is good friends with the developers of Limbo and actually worked below them.  They actaully asked for advice while making Max so if that gives you any indication on why they are so similar haha

Outzen also name-checks Éric Chahi's influential Another World in describing Max: The Curse of Brotherhood. "The first level in the game is called Another Land to send some respect to that old title," he says. The studio is good friends with Playdead, developer of the wonderful Limbo. Playdead used to live above Press Play's office on the fourth floor of Pilestræde 45 in Copenhagen, but the two still talk. "We used to have Christmas lunch with them, so of course we've been talking with them about how we do things." Indeed Swartout previously worked at Playdead. Underneath is Full Control, developer of the turn-based Space Hulk game. Interesting games are being made all around.

http://www.eurogamer.net/articles/2013-12-19-how-max-made-his-way-to-xbox-one