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S.T.A.G.E. said:
Jazz2K said:

I think you're right they didn't used motion capture for the combat animations I just looked at their combat vidoc and never they said the combat animations were motion captured. That being said... I watched again a lot of gameplay videos and sometimes the character kind of slide to an enemy like there is a "lock to enemy" type of thing and yes there are some collision bugs here and there but for the most part it's well animated way more than the games you mentioned.

DMC, GoW and Ninja Gaiden to some extent try to put so many moves in a short time that you don't have time to see what's going on. GoW and DMC cut into frames so the character does their movements faster. Both games also put the character in weird positions and both have the same "lock to enemy" type thing. GoW also has the camera set real far and static making it more difficult to see I'm not even sure you took the time to see your references. For all the love I have for Bayonetta I'm sorry but the animation execution is everything but realistic  but hey the game and character wasn't meant to be realistic at all. Those games weren't meant to be realistic, they did great but to say Ryse is "shameful" compared to those, maybe you don't know what shameful means but compared to those games it's far from it. Even the QTE from GoW are not all that well animated.


Ryse isn't in the same class of of action game as the other games you mentioned. Those are the hack n slash genre. They had a set style of doing things. Ryse is more akin to Assassins Creed and Batman Arkham City. 

You are right... tell that t9o ethomaz though he is the one who brough those games