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Dark_Feanor said:
biglittlesps said:
Dark_Feanor said:
I would like to know how they circunveiled the OS overhead to get those numbers.

I had my fare share of benchmarks for my graduating years, and I can say easyly: Don't trust in any single experiment that you aren't able to replicate in your own parameters and envaironment.


Why the substance engine is favouring the PS4? either may be PS4 has lower level API which is great for developers than Xbox one (or) Higher CPU clock

12 and 14... aren't those numbers familiar?

May be in fact PS4 OS uses only one core and XOne uses 2, so the engine has 7 and 6 cores to process.

Everething we know, from pictures, power consuption and discipation points to both having the exactly same CPU.

Yes of course it is the most obvious explanation.

But the problem is that even if we have worse case rounded up/down numbers (if real numbers were 12.4 and 13.5), it would not be enough to explain the difference if we suppose PS4 CPU is 1.6ghz and X1 1.75Ghz:

- 13.5 / 12.4 = 8.9%

- (1.6*7) / (1.75*6) = 6.7%

PS4 CPU must be still a bit overclocked from 1.6Ghz to like maybe 1.7Ghz to fully explain such a difference. And that is in the worse rounded numbers case.