biglittlesps said:
Dark_Feanor said: I would like to know how they circunveiled the OS overhead to get those numbers. I had my fare share of benchmarks for my graduating years, and I can say easyly: Don't trust in any single experiment that you aren't able to replicate in your own parameters and envaironment. |
Why the substance engine is favouring the PS4? either may be PS4 has lower level API which is great for developers than Xbox one (or) Higher CPU clock
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12 and 14... aren't those numbers familiar?
May be in fact PS4 OS uses only one core and XOne uses 2, so the engine has 7 and 6 cores to process.
Everething we know, from pictures, power consuption and discipation points to both having the exactly same CPU.