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biglittlesps said:
Dark_Feanor said:
I would like to know how they circunveiled the OS overhead to get those numbers.

I had my fare share of benchmarks for my graduating years, and I can say easyly: Don't trust in any single experiment that you aren't able to replicate in your own parameters and envaironment.


Why the substance engine is favouring the PS4? either may be PS4 has lower level API which is great for developers than Xbox one (or) Higher CPU clock

12 and 14... aren't those numbers familiar?

May be in fact PS4 OS uses only one core and XOne uses 2, so the engine has 7 and 6 cores to process.

Everething we know, from pictures, power consuption and discipation points to both having the exactly same CPU.