| RazorDragon said:
That's almost 50% difference in frame-rate there with the same graphics card when using a better processor. The AMD rig even loses to much less powerful cards thanks to the underpowered CPU. Considering PS4/XOne CPU isn't anywhere near a A10-5750M/4600M, I can barely imagine how much it's bottlenecking the graphics card in those new consoles. |
Pretty much everything in the computer works towards improving the rate that things get to the CPU. Most of what that superior CPU chart you pointed to can be attributed to a superiorly designed motherboard with more cache, larger bus, more memory, etc. Every one of those things are designed with the sole intention of getting data to the CPU faster.
CPU makes a difference with number of entities on the screen. Like Dead Rising, or Lair who boasted about having thousands of npc's on the screen at the same time. That was made possible by having a larger CPU. Skyrim has none of that stuff. I get the feeling that the chart you posted isn't quite being honest there with how those numbers were put together.
For instance, every time you change the CPU, you almost always have to change the motherboard as well. They don't have much backwards compatibility with eachother. Thus statistics that came from a change in motherboard, were attributed to the CPU.







