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Zkuq said:
mibuokami said:
Zkuq said:
jlmurph2 said:
I remember playing Dynasty Warriors 4 and 5 on PS2, It was fun for me as a kid. Have they actually changed anything significant?

Yeah, they made it so that each battle has only one viable tactical path to follow, all others lead to doom. In practice, you do what other characters tell you to do or you're screwed. Essentially they removed all tactical freedom. Also, they screwed up the story. It still loosely follows history/the book but they put their own colors on it and trust me, they didn't know what colors were good for the story. I enjoyed the story in DW5, I hated it in DW6, and I didn't like it in DW7. Don't know how it's in DW8. I'm guessing it's better than in DW7 but still bad.

Not all is bad, though. They also changed the weapon system so each character can have two weapons. You can probably imagine what it does to characters that have a bad 'default' weapon... Yup, bad characters can be good if you pick the right second weapon. I think they also introduced some elements to battle in DW8 but again, I don't know how DW8 is. I think that's about it, though. The rest of the changes ought to be kind of insignificant.

Huuum? Dynasty Warrior 7 actually streamlined the plot to the point where it is accurate to the novel. 6 was the messed up one.

I suppose it was closer to the book but it still felt off to me. The story modes were bad due to lack of choice, they were too short for all kingdoms, and they didn't feel very connected. Well, the story modes between kingdoms felt disconnected. The battles for each kingdom's story felt well connected, of course, but that's because they oversimplified the plot. Lately I've been having more and more the feeling that KOEI doesn't have any idea what made the games good. They've been focusing on characters, especially female characters, and weapons, while neglecting story and tactical aspect of the games. In the end, all that's left is mediocre gameplay accompanied by bad story and bad characters.

...I kinda went beyond the story part there. Oh well. I'm just a bit frustrated by how KOEI handles the series when it has so much potential.

But it was literally the story of the book. The reason why the did not give choice is because they do not want the player's agency to effect the outcome of the battle. The outcome has to conform with the book. This was actually one of the big criticism that they attempted to address because earlier version of the game was getting more and more 'what if' with Lu Bu taking over china or Shu winning etc and fans were complaining that it was drifting too far from the canon story.

And of course they have to simplify the plot. Romance of Three Kingdoms has a staggering amount of text that covers a very long period. They simply don't have the budget to undertake it, especially with how hard the transition been for most Japanese developer.

There is definitely flaws in the game, the tactical aspect key amongst them but DW7 was probably the best attempt they did on story since DW3.