Zkuq said:
I suppose it was closer to the book but it still felt off to me. The story modes were bad due to lack of choice, they were too short for all kingdoms, and they didn't feel very connected. Well, the story modes between kingdoms felt disconnected. The battles for each kingdom's story felt well connected, of course, but that's because they oversimplified the plot. Lately I've been having more and more the feeling that KOEI doesn't have any idea what made the games good. They've been focusing on characters, especially female characters, and weapons, while neglecting story and tactical aspect of the games. In the end, all that's left is mediocre gameplay accompanied by bad story and bad characters. ...I kinda went beyond the story part there. Oh well. I'm just a bit frustrated by how KOEI handles the series when it has so much potential. |
But it was literally the story of the book. The reason why the did not give choice is because they do not want the player's agency to effect the outcome of the battle. The outcome has to conform with the book. This was actually one of the big criticism that they attempted to address because earlier version of the game was getting more and more 'what if' with Lu Bu taking over china or Shu winning etc and fans were complaining that it was drifting too far from the canon story.
And of course they have to simplify the plot. Romance of Three Kingdoms has a staggering amount of text that covers a very long period. They simply don't have the budget to undertake it, especially with how hard the transition been for most Japanese developer.
There is definitely flaws in the game, the tactical aspect key amongst them but DW7 was probably the best attempt they did on story since DW3.








