This has just been discovered:
"Substance Engine is an algorithmic texture generation middleware and according to benchmarks published on GamingBolt the PS4 CPU is faster than the Xbox One:http://gamingbolt.com/substance-engi...s-respectively
Both systems have 8 core Jaguar based CPUs from AMD, but prior to release Microsoft was promoting the fact that their CPU was clocked higher at 1.75Ghz. The benchmarks here imply the PS4 CPU is actually running at 2Ghz in order to produce 14 MB/s versus 12 MB/s for the Xbox One. The other possibility is that these figures are for the whole CPU and not a single core as labelled. In that case it would imply PS4 is using 7 cores at 1.75Ghz versus 6 cores at the same frequency."
A developer working on both consoles confirmed it: "Yes, you can get more out of the PS4's CPU than you can the Xbox's."
source: http://www.neogaf.com/forum/showthread.php?t=737629
"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360
"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed
"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick
"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance







