| JoeTheBro said: Are these cut scenes rendered in real-time? If you load a level does the cut scene start practically instantly and then can't be skipped tell the level loads or does it first load and then play the cut scene? |
"Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. This is a common technique employed in many last-generation games that helps move the narrative forward while concealing loading, but we can't help feel disappointment in missing the opportunity to see these scenes play out in real-time. Of course, Crytek has claimed to use the same basic model rigging for all characters both in and out of cut-scenes. The more significant issue with this approach to storytelling lies with the video compression. With both next-gen consoles supporting large optical disc formats it's disappointing that higher-quality video compression wasn't selected. Ryse doesn't seem to be alone either, with a number of other next-generation titles suffering from the very same issue. We only hope that developers will reconsider their approach to pre-recorded content in the future."
http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome







