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MikeRox said:
Well in regards of the Vita, the investment would also be worth it in regards to keeping existing owners happy. The last thing Sony want to do which the market is in such upheaval is unnecessarily alienate currently happy/loyal customers through just throwing the system in the trash.

Brand protection also needs taking into account. At least if they make some Vita exclusives, they can also release them on PS4 12-24 months later and recoup more of the development costs.

That whole customer loyalty service only goes so far. Sure consumers like to think the companies that sell them products owe them more, but not everything gets ten years of support. 

I paid $300 for my PSV on launch. No complaints. I had a lot of fun with it and I still think it's a great piece of hardware and my favorite device for playing portable games. However, I don't play a lot of portable games, so that doesn't mean much. And I certainly won't carry a PSV on my person anywhere I go that isn't a long trip during which I am not driving. The last time mine left the apartment was when I flew to NYC back in March. 

Would I like to see more Vita exclusives like Gravity Rush (which I pre-ordered, but hardly played) and Golden Abyss (which I played heavily and finished)? Of course; I already bought the device. But as for expecting or demanding resources for major projects to be diverted away from PS4 development with the idea in mind that they can port games back to the PS4 in 12-24 months, which is well past the relevancy date for a new IP; that's just poor business. There's a bigger market for PS4 games based upon sales rates relative to PSV sales. 

I'd rather see more PSN games for the Vita that aren't $40 retail games. That way developers can do things outside of the console norm. I don't need another Uncharted on Vita. Same for Assassin's Creed (which I bought for the Vita and hardly played), or Call of Duty, etc. etc. Guacamelee was the last game that made me use the Vita for more than a few hours and that was a Cross Buy title which meant I could have played that on the PS3 (which I did). 

At this point, Sony doesn't have to dump a ton of resources on titles that are going to lose money due to a small install base to keep me as a customer happy. They don't have to ditch the platform either (which they aren't) seeing as how part of their vision for the Playstation ecosystem is to integrate it with the PS4. At worst, it'll just be like the PSP which received quite a few solid titles and offered a lot of portable entertainment value, but was never the key to SCE's fortunes unlike Nintendo's portables.