RolStoppable said:
Yes, but the caps for skills are lower, meaning that you can max out more skills and thus have more flexible builds. But I already said that in my last post. There wasn't really anything happening in EO III's sea. EO IV's world map actually had quite a few quests in it which easily matches whatever was in EO III. Plus various dungeons gave a greater sense of adventure than one single labyrinth. For EO V I hope that they extend the size of those smaller caves. |
Well, we'll agree to disagree then. Overall I found the experiences between EO III and EO IV similar, because they each had different strengths, I just didn't like some of the paths they took with EO IV.
I agree with you about hoping that EO V should have bigger side dungeons or maybe a bigger impact in the overall game. They could probably also restructure the quest system so that it ties a bit more with the main plot, as having some quests that are essential for certain towns people, which would allow you to progress in the main game or some similar structure.
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