Sony funded COD. The problem was, Activision were managing a port of Black Ops 2, then they realised it was behind schedule and not working so axed it. Sony had still paid for a COD, so they panicked and went to Nihilistic who were the only dev with an FPS engine for Vita. The problem was at this point they had about 3-4 months left to make a game.
It's quite sad really, as Killzone shows exactly what could and should have been done.








