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RolStoppable said:
lestatdark said:
Unless the Dark Knight and Conjurer classes are better, the Vampire class is the best one in the game, thus far, for me.

Some of the enemy abilities are insane when used by your party. Hellfire with a P.Atk of over 250 is overkill to any mob not resistant to fire.

Dark Knight is lame. You have to have low HP to do high damage, but even then the damage output isn't all that great; and there's the constant risk of dying that comes with it.

Conjurer gains MP from killing enemies, so you can use the strongest magic of your choice for mobs without running out of MP. Vampire and Conjurer are the hardest jobs to get, so I guess that's why they are the most overpowered ones. There are a few other game-breaking combinations in the game though, like maxed Swordmaster + maxed Pirate. Swordmaster has an ability to go two turns without requiring MP, Pirate has a quadruple damage attack that normally costs around 280 MP. If you've saved up 3 BP, you can activate the Pirate attack seven times for free over the course of two turns which amounts to almost 70k HP damage, if you reach the damage limit each time. And that's just one character.

Putting in a damage limit of 9,999 is a dick move, especially when the only way around it is to use SP which tie into microtransactions. Absolutely pathetic.

There's a damage limit breaker somewhere in the game. I've seen someone post a 57K power move on miiverse, so it might be post-game or in the secret dungeon or whatnot.

That combo seems extremely broken for the offensive side. In the defensive aspect of things, if you have a Spiritmaster and a Templar in your party, then you can permantly activate Rampart by using a combination of Moderation, Convert BP and Rampart. You'll basically be immune to physical hits and moves for the rest of the fight, that's how I survived Lester.

Genome abilities are insane. Some can actually give Poison to resistant enemies with ease and that easily sets up an extremely damaging 4x Exterminate turn.



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