Development is risky on the PSV as a platform just due to low adoption rates/low sales and a low user base. It almost feels like the Vita is just *there* to round out SCE's gaming hardware division, which is a shame, given that it's still one of the best portable devices for gaming. I know I'd rather play most of the types of games I like to play on the Vita than on my iPhone or iPad.
The biggest problem with the platform is that the buzz is completely gone and now developers and publishers have to look at the bottom line in terms of what types of ROI they can get for projects, the viability of the platform, etc. You just can't realistically expect big sales on the platform for most games. At any rate, making a choice to develop for the PSV is not the money chasing proposition that drives development on mobile platforms in general. It's not like SCE hasn't made the development kit tools publicly available; it's really just a question of whether it's worth the capital investment to new and independent developers looking for a platform for their ideas and games.
Dropping prices on the memory cards would actually go a long way in selling more software although it really looks like SCE is attempting to use them to increase margins on the platform, which I can't blame them for, but won't reward them for this strategy by buying overpriced memory chips.
We'll see where SCE is going with PS4 integration. The way I see it, that's really the best option for keeping the PSV platform relevant, seeing as how the PS4 has left the starting block as a huge success and is much desired by consumers. And while it would be great to sell a bunch of PSVs off the back of the PS4, they're going to have to do some really clever and useful things beyond remote play and second controller/tablet controller to really make PS4 owners really want a PSV to go along with it.







