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17. Fire Emblem: Path of Radiance (12 last year) first impression 9, replay 10, technical 7

Pros: A plot that keeps you invested as well as a wide variety of characters and chapter-types (compare to Awakening and its constant barrage of "kill everyone"). Auto-canto on the mounted units is important, as is Shove. It's a thinking man's SRPG just like other Fire Emblem games in the series.

Cons: Balance problems, namely the Black Knight fight and Laguz transformation cycles.

Monster Hunter: pissing me off since 2010.