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greenmedic88 said:
vivster said:
greenmedic88 said:
the2real4mafol said:
The 3 major manufacturers aren't going anywhere. I think some more publishers and developers will go bust though because of the ridiculous budgets and lack of innovation. But indies will replace them and grow.

We've already seen a bunch of developers go down during the 7th gen for various reasons.

Sometimes it's poor business management or overinflated expectations regarding product performance, poor public reception, delayed and over budget projects, etc.; in other words, the same types of things that will sink any business that isn't being propped up artificially.

If anything, major product failures will simply mean more resources invested in smaller projects and games that may never generate hundreds of millions in revenue, or even tens of millions, but it would allow for more experimentation, more variety and less attachment to franchises and more focus on original, or at least different concepts in game design.

Besides, it's not as though there isn't room for both blockbuster, big budget titles and smaller and independently developed ones.

I don't see the industry shrinking at any rate; it will become more fragmented across multiple platforms if anything between PC, console and mobile, which ultimately just means a larger potential audience.


In which bizarro universe does failure translate to riskier projects and experimentation?

Our world dude.

More resources are being diverted into mobile and other smaller projects, even among the larger companies. In some cases, it's simple coverage of existing and potential markets, and in other instances, since the capital investment in smaller projects minimizes risk, the result is often something beyond the norm.

If you took that to mean an eight figure product tanks so publishers will spend the same or more on an unproven concept or new IP, you might want to work on those reading comprehension skills.

Small mobile games by big publishers are rarely risky or experimental. They are nothing more but a lifeline for the them to make some money on the side. How you get from "small game" to "new experiments" is beyond me. The real innovation doesn't come from people who have failed badly in the past but small developers who have not yet had major financial mishaps.

What I'm trying to say is that just because smaller games carry less of a financial risk doesn't mean the publishers won't play it safe. See all the mobile versions of bigger franchises.



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