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Sleepyprince said:
Kongfucius said:
Sleepyprince said:
SxyxS said:
i was inventive-and got banned for four weeks


Probably more insulting than inventive. 

Last time you make a constructive comment, I... In fact I don't remember. Only thing I know is you track every message of mine in each thread i post to vomit your hate. But really, you need to know that you're wasting your time and lose credibility. Because really, I don't care about what you say, you just seem to be butthurt to me. 

"Holy fudge sticks and someone actually told me I was dreaming when I said that mid-tier games would help sell more Vita but an emulator to play old games... Okay..."

Yeah, it's not like one of the main reason of psp success was because it was an emulator killer device that could emulate everything launched prior to CPS3. [ironie inside of course]

So really, you think Layton, the world ends with you and other HITS playstation consumers would have die to have on their playstation device couldn't help vita ? LOL, of course. 

Anime niche almost mediocre games on the other hands, no prob, keep them coming that's good. We see how much these kind of game help the vita, tons of them now, tons of them announced and no one care. All time success. 

The main flaw I keep seeing in your thinking is that you think that it being hacked helped the PSP to be successful. It did well because it had excellent games from top-level developers and their big IPs - games like FF Crisis Core and Type-0, MGS Portable Ops and Peace Walker, KH Birth By Sleep, GTA, Tekken etc. In fairness, you have said before that it is games like this which will help vita, and on this I have to agree with you

The hacking however did more harm than good though. Yes, it did attract a small number of people to put out their own homebrew projects which they had spent a lot of time and care on, but ultimately these people were few in number and so this feature drove very few sales of anything, hardware or software

What it did though was allow rampant piracy, severely cutting into the margins of software developers and publishers. Thus they stopped putting out games because it was no longer worth their time, and this drought caused PSP sales to drop significantly post 2010, if not earlier. The same thing occured with DS, only it had sold more units by the time it happened

This is why PSP still sells a few thousand units a week even though it has virtually no games coming out - people are buying cheap PSPs and pirating stuff on them so they don't have to pay. Yes, Sony have probably sold a few more PSPs this way, but you can be confident that any extra money they earned this way did not make up for the royalties they lost when people pirated rather than bought PSP games.

Sony have made unwise decisions in the past, but they're not totally blinkered. If they genuinely would have earned more cash by allowing their consoles to be pirated, why would they take so much effort to lock down the Vita? If piracy were to become a problem on the vita, all those big games and their developers which Sony need to help the vita be successful, and who are already reluctant to support it already due to the small install base would never put out a single game, and why not, piracy would make a risky business proposition practically suicidal.

You're on the right path, it's games that will save Vita. Piracy has some very small benefits, but would ultimately kill it, so why support it?

Because : 

1 - Sony is Square Enix major extern share holder, wich means regardless of what happen, their is still strong chance that Square Enix dedicated vita title could still happen. 

2 - Sony is able to produce something on the level of GTA (read an open world about gangsta and other gta shit things like this) and don't need Rockstar attention. And that's only the two things that the PSP catalogue has for it : Kingdom hearts dedicated title, Final Fantasy ones (Dissidia, crisis core, type 0 to some extent) and GTA dedicated titles. 

3 - Stop dreaming, third party support won't come. Mobile market is as lucrative as porno, new console draw the attention and will draw it for 2 years or so, Steam is upthere too, drawing more and more gamers attention. I said it before, but even if something as big as a GTA vita dedicated games or even FFXV saw the light on vita, nobody would even care for it. Look at Killzone Merc, maybe the best FPS of this gen ( and I'm serious ), bombed like you can not more. 

And finally now : It's not the games that made psp success. You're on Vg chartz, you could verify by yourself. 

PSP sold 80 millions. The highest sold game is about 7,5 millions. And beside ten games, all the rest is under the 2 millions bars. You can't say that exclusive psp games made the success of it, that's plain wrong. 

1 - True, but the stake is only small (8% rings a bell), and if that was enough to give sony some sort of signifcant influence on SE's output, why is mainline FF and now KH3 multiplatform? Why have all the recent non-mobile DQ games been only on Nintendo consoles? How come MS got exclusivity on things like Infinite Undiscovery this gen? Whatever the stake is, SE isn't like a Sony 2nd party studio, it doesn't seem to count for a great deal

2 - This is also theoretically correct, but Sony lacks one thing, the GTA IP. Only Saint's Row have succeeded in creating a long lasting franchise out of GTA-style games, other than that Rockstar is pretty much the only dev in the business doing this sort of thing and though SR did well, it's nowhere near as big as GTA. Sony could do this but the impact would be greatly diminished by the lack of that IP. Also you're ignoring other series, I already mentioned MGS and Tekken, there's also Gran Turismo, God of War, Ratchet and Clank, Ridge Racer, WipeOut etc.

3 - There are ways of making this happen. If Sony got their chequebook out, starting bankrolling or guaranteeing 3rd party projects and beefed up the advertising for Vita, then you can get the message out. Most more casual users haven't bought vitas not because they actively don't want to, but because they either don't see anything they like in the lineup or they simply don't know it exists. Sony has the money to solve both those problems if they think it's worth it

Whether or not that is the case is up to them, but it isn't as impossoble as you make it seem. Finally, the Vita is a games console. If games consoles don't sell because of their games, why do people buy any of them? If that were the case then there would not have been a single successful games console. Is that what you think?