The same thing was said for this gen, and it didn't happen.
Making an open world game is a lot harder and time consuming (and therefore, expensive) than making a linear one, so the vast majority of studios will keep betting for the same thing as now: games that make you believe they are open while restrained in a closed scenario.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







