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ChrolloLucilfer said:
Alby_da_Wolf said:

[...]

I agree, my point was only that they couldn't claim conceptual and gameplay exclusivity for Wii U: it would surely be the most viable and sensible solution to have them on home console, but it couldn't use that exclusivity as a hype factor. Obviously this drawback would be smaller if such games were 1st party of Nintendo: in that case, despite the lack of conceptual exclusivity, the actual game, that is the practical implementation of the concept, would still be a Nintendo exclusive, and for most gamers this would be enough, and to counter this offer Sony should use a 1st party studio for a game that would have a small audience, at least for now and the short term future. And this takes us back to 2014: taking into account my objection, it becomes even more important for Ninty to make those games as soon as possible, so actually my objection doesn't deny your point, but in at least two aspects it supports it. Writing it I didn't see this at first.

Well I can't really disagree with anything you said there. 

While I do think making games which sell the gamepad features are the most important step forward that Nintendo needs to take to make the Wii U more successful. I do however must admit I struggle to think of what type of games could use the Gamepad fully while grabbing the public imagination & attention towards the Wii U. I could see massive potential still in Motion control but for the life of me I struggle to see what games could make imaginative use of the touch screen. I got to hope Nintendo when coming up with the Wii U console design had some ideas for games to fulfil the potenial of the console.

Maybe the touch input would be underused, but I imagine the screen on the pad could show the dashboard of a motorbike in a racing game in a more realistic way and position. Sure, it would be distracting to look at it (just like in real life, though), but besides adding realism, it would free more room on the main screen to show the track. Anyhow, motorbike racing games are quite niche, but I think since controllers started being equipped with motion controls, their potential rose dramatically: even with two sticks, simulating steering and pilot weight balance changes together with acceleration and braking can be tricky, but motion controls give them the fluidity they need.
The touchscreen can also simulate quite well the controls on a high-end racing wheel without the need to buy one, for gamers not enough into the genre to justify the purchase. The same applies to flight simulators, that touchscreen could allow complex control schemes also without the need to buy a high-end joystick with a large number of buttons, and allow the port of complex PC simulators without the need to add a keyboard to the console's set of controls.
Yes, all this is quite niche and hardcore, but if Ninty really wants to get some of them it could be one of the many possible ways to achieve it.
I can't imagine much more, I tried only three times to write games, once using the Intellivision's computer expansion, once on the ZX Spectrum and in both these cases using BASIC, that I didn't like at all, and once, with a course mate, trying to write a text adventure in Fortran 77 on a VAX 11/750. In every case success would be the perfect word to describe what DIDN'T happen, so Ninty would better ask somebody else than me!   



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