Ask and you shall receive. Turn 10 will release a free Forza Motorsport 5 update this month which will reduce the price of the on-disc cars by 45 per cent. A $6 million Ferrari 250 GTO, for instance, will cost $2 million once the patch goes live.
According to an IGN report, the rate at which credits are earned in Forza 5 should have been the same as in Forza 4, but "player patterns" have changed, which means that the rate of earning has slowed. Turn 10 estimates that once you've downloaded the patch, you'll be able to earn exotic cars in one-fifth the time it took in Forza 4, which should make the idea of buying them with real money less tempting. The developer is "making updates pretty quickly and painlessly," according to creative director Dan Greenawalt.
This represents something of a reversal for Greenawalt, who has defended the game's microtransaction systems at some length. "This is a skill- and strategy-based economy with rarity provided by in-game price, not locking mechanisms," he argued last month. "Players can receive +65% payout for playing against the hardest skill level Drivatars, up to +50% bonus credit payouts for turning off the assists, and up to +35% payouts for sticking with a favorite manufacturer. That's +150% bonus based on skill and strategy."
The update also introduces the Drag Racing and Tag modes to Forza 5 multiplayer. Drag racing is for 16 players, one on one duels or eight cars on the same drag strip. Tag Mode comes in three variations, summarised by IGN as follows:
- Keep the It: One player begins the match as "It." The goal is for the "It" player to keep "It" status for as long as possible. "It" status transfers each time someone makes contact with the "It" player. Once the match timer has completed, the player with the most "It" time wins.
- Tag Virus - One player begins the match as "It." Each time an "It" player makes contact with another car, the "It" status spreads like a virus. The last uninfected player standing wins the match.
- Pass the It: Similar to "Keep the It", one player begins a "Pass the It" match with "It" status. "It" status transfers each time someone makes contact with the "It." At the end of the match, the player with the least amount of "It" time wins.
http://www.oxm.co.uk/68010/forza-5-december-update-adds-free-dlc-makes-the-cars-cheaper/







