greenmedic88 said:
We've already seen a bunch of developers go down during the 7th gen for various reasons. Sometimes it's poor business management or overinflated expectations regarding product performance, poor public reception, delayed and over budget projects, etc.; in other words, the same types of things that will sink any business that isn't being propped up artificially. If anything, major product failures will simply mean more resources invested in smaller projects and games that may never generate hundreds of millions in revenue, or even tens of millions, but it would allow for more experimentation, more variety and less attachment to franchises and more focus on original, or at least different concepts in game design. Besides, it's not as though there isn't room for both blockbuster, big budget titles and smaller and independently developed ones. I don't see the industry shrinking at any rate; it will become more fragmented across multiple platforms if anything between PC, console and mobile, which ultimately just means a larger potential audience. |
In which bizarro universe does failure translate to riskier projects and experimentation?
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