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I need to read the article, but some quick thoughts on similar sentiment that's been kicked around prior to the XB1/PS4 launches.

There have been issues with a lot of crapware being released in the 7th gen, particularly for the Wii, when unscrupulous publishers attempted to cash in on its popularity. That was a serious problem with the Atari 2600 shortly before the bubble burst.

But that was back in 1983 when video games were an extremely small niche market relative to today. Today, games are as prevalent a form of entertainment as TV or movies. Most people grow up playing them.

Since the mobile space has become a legitimate ground for game development and monetization, a lot of these "games are too expensive to allow risks to be taken" arguments simply don't hold water. This is to say nothing of lower priced indy titles that show up on PC, PSN, XBL, Nintendo eShop, etc.

About the only thing I could arguably see being pulled back are the "blockbuster" titles that cost 8 figures to produce. That would hardly drop the floor out of the gaming industry. And even this is a pretty sketchy argument. It will boil down to basic entertainment business practices to determine how much can be spent on a big budget title based upon projected sales (which means sequels of successful games are favored).

As things currently stand, demand for such titles has not been dropping, so it is premature to say the sky is falling.