| fatslob-:O said: Unlimited detail never panned out the way it did because those points weren't shown to be compatible with animation, physics, and other transformations unless you also put in some polygons but that would cost alot more processing power. The only purpose I see with unlimited detail is static environments otherwise it really doesn't have any purpose to be in games. What I'm more interested in is getting to see path tracing and fluid dynamics working together as that will get us nearer to the holy grail of awesome graphics and interaction. |
Maybe in the next 10-20 years. :P
One things for sure, PC will have it first as that's where all the major innovation in graphics generally comes from. :)

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