| Figgycal said: A game should be experienced. I think people sometimes confuse addicting and fun -not saying the two are mutually exclusive. But a game can be addicting and after 15 hours playing non-stop you realize you've wasted 15 hours of your life you'll never get back accomplishing nothing. A game you experience isn't just a time waster-- it's well <_< an experience. |
Yes, a experienced game never wastes our time but a addicted game does a lot. I expect developers to make game be experienced and challenging with skills instead of trail and error methods in some games like rayman origins which is really great and fun at the begining but loses its fun at the end for some levels and to collect lums/speed trophies.In my viewe a game should have a trophy/achievetment to indicate that its story part which can be experienced is done so people who like experience see their games as completed(because even though i've finished the game still at trophies it shows just 30% and even after colllecting almost every possible trophy still its at 50%) instead of expecting use to collet every trophy to make it completed game.
GAMING is not about spending hours to pass/waste our time just for fun,
its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.







