Pemalite said:
Lots of "little" things could always be improved, like culling and compression techniques, rasterization is actually extremely wastefull. |
Culling and compression is pretty much as good as it gets. There's alot of games that use extreme forms of culling such as occlusion culling and compression ratios go as far as 4:1 for 32 bit colour space. Last I heard rasterization is waaaaaay more efficient in comparison to ray casting or ray tracing and other monte carlo methods to rendering.







