By using this site, you agree to our Privacy Policy and our Terms of Use. Close
drake4 said:

look at the tree in the background, its less then 20 feet and already covered with blur, it's outside the field of play, but its just really ugly.

 



Personally, I don't think the Depth of Field is that big of a deal.
If used right, it can save on allot of resources as it can hide the uglies from a background that would bring down the entire scene (I.E. Like Sprite based tree's.)
Plus it helps bring a players focus to the forground.

If you notice though, things that are supposed to be round and/or circular, are round and/or circular, thus that tells us the game is using tessellation and not the same levels of Tessellation that's found in the Xbox 360. (I.E. Upgraded Truform based tech or a software based approach, it is much more prevelent here, hinting at fully hardware accelleration.)
If you look at Mario Galaxy 2, you will see what is supposed to be circular actually has flat edges in order to conserve on the geometry budget.


It helps that Nintendo has a fantastic art style that hide's some of the limitations in graphical fidelity thanks to the hardware, they should indeed be praised for that aspect alone.



--::{PC Gaming Master Race}::--