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code.samurai said:

 These associations that the audience will make wont even be at a conscious level, most players just feel them.  Have you ever seen a poster of a movie you dont know anything about, but deep down you know who the hero and villain are?  That's an example of character design, these things aren't accidental.  A person or a team actually sat down and thought hard to make the design work.  A good character design allows nearly every viewer to feel the same thing about characters.  Sackboy is just a blank slate, whose character design is generic and was never intended to convey prsonality and character.

Once again you go off on a tangent. In the movie poster, the hero will take centre stage or the greatest amount of real estate. Not comparable.

Everything about Mario's creation was a result of limitation or circumstances at the time - from the colour to the name. So, quit trying to sound smart and do some research first.