| code.samurai said:
These associations that the audience will make wont even be at a conscious level, most players just feel them. Have you ever seen a poster of a movie you dont know anything about, but deep down you know who the hero and villain are? That's an example of character design, these things aren't accidental. A person or a team actually sat down and thought hard to make the design work. A good character design allows nearly every viewer to feel the same thing about characters. Sackboy is just a blank slate, whose character design is generic and was never intended to convey prsonality and character. |
Once again you go off on a tangent. In the movie poster, the hero will take centre stage or the greatest amount of real estate. Not comparable.
Everything about Mario's creation was a result of limitation or circumstances at the time - from the colour to the name. So, quit trying to sound smart and do some research first.







